pistolpeter1911 wrote:
I have been working in the games industry for 20+ years and I have always been an advocate for freedom in game creation/development. But I must say that I don't agree with the sentiment that violence in games doesn't promote violent behavior in same kids or games don't at the very least famiarize the player with how to shoot in some shooting games (for example: Call of Duty, Gears of War).
There are many games where you can make your own levels, maps, etc, run in squad formations, blah blah blah.
I haven't been in as long as you and it is an interesting industry in itself. But I DO make the connection given the fact of previous US DoD funding to make people into killers, i.e. soldiers (clarify: we kill the enemy). I don't mean that as an insult, I was an infantryman myself, and you need to turn it on in young men to accomplish a mission. The problem is turning it off for some people.
The other problem is after Desert Storm was the whole DoD battle simulation centers is a way IMO to enrich contractors to get soldiers to sit a building pretending to be soldiers instead of having field exercises and exercising NCOs, getting dirty, cleaning weapons, performing maintenance, etc., something that is always sorely missing with an Army in peacetime. There is a whole apparatus in keeping battle sim centers alive at the expense of what I would call core essential duties. I want to train on the other 95% of duties outside of the glamorous small unit infantry tactics like planning, sustainment, maintenance, security, field craft, etc.
High level staff planning directed training at battle sim centers is GOOD. Low level infantry tactics used here are bad. You've got to carry the weapon, keep it safe and pointed in a safe direction, etc. There is no "time out" in the real fight.